Empires of Europe 1700 Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

Royal Horse Guard

Modern Pikeman

Grenadier

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

ap

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Cost: 10000⦷

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount Buy a randomly tiered mount for your Hero.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=250000⦷, 3=500000⦷, 4=750000⦷, 5=1000000⦷, 5=1000000⦷, 6=1500000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=0⦷, 2=100000⦷, 3=250000⦷, 4=500000⦷, 5=1000000⦷, 6=1500000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender

Gender Change Config: Price=50000⦷, Only on created heroes?=True

inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=5000⦷, 2=25000⦷, 3=50000⦷, 4=75000⦷, 5=1000000⦷, 6=1500000⦷

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=50000⦷, 2=250000⦷, 3=500000⦷, 4=750000⦷, 5=1000000⦷, 5=1000000⦷, 6=1500000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

retire

Only Created Heroes?: False

smitharmor Smith a custom armor item
smithweapon Smith a custom weapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Channel Point Rewards

Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Allowed: Wanderer

Starting Age Range: 18

Starting Gold: 0

Inheritance: 50% of gold spent on equipment and retinue, up to 5 custom items

Starting Equipment Tier: 0

Adopt a OP Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Allowed: Wanderer

Starting Age Range: 18

Starting Gold: 1000000

Inheritance: 90% of gold spent on equipment and retinue, up to 15 custom items

Starting Skills:

Skill Level
Leadership 100
Charm 100
Roguery 100
Tactics 100
Engineering 100
Medicine 100
Steward 100
Trade 100
Scouting 100
Riding 100
Crossbow 100
Throwing 100
Bow 100
Polearm 100
Two Handed 100
One Handed 100
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Give Player Gold Transfer 25,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Hourly Gold Adds 50,000 gold to your adopted hero.

Amount: 50000⦷

Hourly XP Add 1,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 1000

MeleeF

Skills: Melee

Focus points: 1

Cost: 300000⦷

MovementF

Skills: Movement

Focus points: 1

Cost: 300000⦷

Play My Hero For One Battle Sends a message in the game. If you have a hero then it will also show them next to the message.
RandomF

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1

Cost: 300000⦷

RangedF

Skills: Ranged

Focus points: 1

Cost: 300000⦷

Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Royal Horse Guard

Cavalry 1 handed sword, Pistol, and a horse.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Royal Horse Guard Tier 1 Example Royal Horse Guard Tier 2 Example Royal Horse Guard Tier 3 Example Royal Horse Guard Tier 4 Example Royal Horse Guard Tier 5 Example Royal Horse Guard Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Sparring Flyssa

Crossbow

Sparring Crossbow

Bolts

Tournament Bolts

Stone

Stone
Mount

Horse

Desert Horse
Passive Power

Passive Power

Cuirassier Passive Skills 1: One Handed: +10 Crossbow: +10 Riding: +10

Cuirassier Passive Skills 2: One Handed: +20 Crossbow: +20 Riding: +20

Cuirassier Passive Skills 3: One Handed: +30 Crossbow: +30 Riding: +30

Cuirassier Passive Skills 4: One Handed: +40 Crossbow: +40 Riding: +40

Cuirassier Passive Skills 5: One Handed: +50 Crossbow: +50 Riding: +50

Vampiric I: Absorb 10% of damage dealt as HP

Private First Class: +10.0 HP

Corporal: +20.0 HP

Sergeant: +30.0 HP

Captain: +40.0 HP

General: +50.0 HP

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power

Active Power

[Ranged Calv Skills 1: Horse Archery Ability: +10 Mount Charge Damage: +10 Mount Speed: +10] requires Total Kills >= 10

[Ranged Calv Skills 2: Horse Archery Ability: +20 Mount Charge Damage: +20 Mount Speed: +20] requires Total Kills >= 100

[Ranged Calv Skills 3: Horse Archery Ability: +30 Mount Charge Damage: +30 Mount Speed: +30] requires Total Kills >= 1000

[Charge AoE I: 1% Unblockable / AoE: 25dmg in 2m from Charge] requires Battles >= 10

[Charge AoE I: 1% Unblockable / AoE: 25dmg in 2m from Charge] requires Battles >= 10

[Charge AoE II: 2% Unblockable / AoE: 50dmg in 2m from Charge] requires Battles >= 100

[Charge AoE III: 3% Unblockable / AoE: 100dmg in 2m from Charge] requires Battles >= 500


Modern Pikeman

Cavalry 1 handed sword, Pistol, and a horse.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Modern Pikeman Tier 1 Example Modern Pikeman Tier 2 Example Modern Pikeman Tier 3 Example Modern Pikeman Tier 4 Example Modern Pikeman Tier 5 Example Modern Pikeman Tier 6 Example
Formation Infantry
Equipment

Crossbow

Sparring Crossbow

Bolts

Tournament Bolts

Bolts

Tournament Bolts

TwoHandedLance

Simple Pike
Passive Power

Passive Power

Pikeman Passive Skills 1: Polearm: +10 Crossbow: +10 Athletics: +10

Pikeman Passive Skills 2: Polearm: +20 Crossbow: +20 Athletics: +20

Pikeman Passive Skills 3: Polearm: +30 Crossbow: +30 Athletics: +30

Pikeman Passive Skills 4: Polearm: +40 Crossbow: +40 Athletics: +40

Pikeman Passive Skills 5: Polearm: +50 Crossbow: +50 Athletics: +50

Vampiric I: Absorb 10% of damage dealt as HP

Private First Class: +10.0 HP

Corporal: +20.0 HP

Sergeant: +30.0 HP

Captain: +40.0 HP

General: +50.0 HP

Pikeman Thrust and Ranged Ready Speed 1: Thrust Or Ranged Ready Speed Multiplier: 130% Polearm: +10 Crossbow: +10 Athletics: +10

Pikeman Thrust and Ranged Ready Speed 2: Thrust Or Ranged Ready Speed Multiplier: 150% Armor Head: +20 Armor Torso: +20 Armor Arms: +10 Armor Legs: +10Polearm: +20 Crossbow: +20 Athletics: +20

Pikeman Thrust and Ranged Ready Speed 3: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: +30 Armor Torso: +30 Armor Arms: +20 Armor Legs: +20Polearm: +30 Crossbow: +30 Athletics: +30

Active Power

Active Power

[Ignore Armor I: Ignore 15% Armor] requires Total Kills >= 10

[Ignore Armor II: Ignore 30% Armor] requires Total Kills >= 100

[Ignore Armor III: Ignore 60% Armor] requires Total Kills >= 1000

[Vampiric I: Absorb 10% of damage dealt as HP] requires Battles >= 10

[Knock Down I: Add: 15% Knock Down] requires Battles >= 10

[Knock Down II: Add: 30% Knock Down] requires Battles >= 100

[Knock Down III: Add: 50% Knock Down] requires Battles >= 500


Grenadier

Cavalry 1 handed sword, Pistol, and a horse.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Grenadier Tier 1 Example Grenadier Tier 2 Example Grenadier Tier 3 Example Grenadier Tier 4 Example Grenadier Tier 5 Example Grenadier Tier 6 Example
Formation Ranged
Equipment

Stone

Stone

Stone

Stone

Stone

Stone

TwoHandedLance

Simple Pike
Passive Power

Passive Power

Grenadier Passive Skills 1: Polearm: +10 Throwing: +10 Athletics: +10

Grenadier Passive Skills 2: Polearm: +20 Throwing: +20 Athletics: +20

Grenadier Passive Skills 3: Polearm: +30 Throwing: +30 Athletics: +30

Grenadier Passive Skills 4: Polearm: +40 Throwing: +40 Athletics: +40

Grenadier Passive Skills 5: Polearm: +50 Throwing: +50 Athletics: +50

Vampiric I: Absorb 10% of damage dealt as HP

Private First Class: +10.0 HP

Corporal: +20.0 HP

Sergeant: +30.0 HP

Captain: +40.0 HP

General: +50.0 HP

Grenadier Boost 1: Thrust Or Ranged Ready Speed Multiplier: 130% Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10Polearm: +10 Throwing: +10 Athletics: +10

Grenadier Boost 2: Thrust Or Ranged Ready Speed Multiplier: 160% Armor Head: +15 Armor Torso: +15 Armor Arms: +15 Armor Legs: +15Polearm: +20 Crossbow: +20 Athletics: +20

Grenadier Boost 3: Thrust Or Ranged Ready Speed Multiplier: 230% Armor Head: +20 Armor Torso: +20 Armor Arms: +20 Armor Legs: +20Polearm: +30 Crossbow: +30 Athletics: +30

Active Power

Active Power

[Ignore Armor I: Ignore 15% Armor] requires Total Kills >= 10

[Ignore Armor II: Ignore 30% Armor] requires Total Kills >= 100

[Ignore Armor III: Ignore 60% Armor] requires Total Kills >= 1000

[Vampiric I: Absorb 10% of damage dealt as HP] requires Battles >= 10

[Explosive Projectiles I: 5% Unblockable / 5% Shatter Shield / 5% Stagger / AoE: 50dmg in 5m from Ranged] requires Battles >= 10

[Explosive Projectiles II: 10% Unblockable / 10% Shatter Shield / 10% Stagger / AoE: 75dmg in 6m with from Ranged] requires Battles >= 100

[Explosive Projectiles III: 15% Unblockable / 15% Shatter Shield / 15% Stagger / AoE: 100dmg in 7m with from Ranged] requires Battles >= 500


Common Config

General

Sub Boost

3

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

0.25

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

0

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

0

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

500

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

50

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Disabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

2000

Gold the hero gets for every kill
XP Per Kill

20

XP the hero gets for every kill
XP Per Killed

22

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

100

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

5

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

6

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

50

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses
Lose XP

10

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killjoy 1

5000⦷

1XP

Killing Spree 5

10000⦷

5XP

Killing Frenzy 10

15000⦷

10XP

Running Riot 15

20000⦷

15XP

Rampage 20

25000⦷

20XP

Nightmare 25

30000⦷

25XP

Boogeyman 30

35000⦷

30XP

Grim Reaper 35

40000⦷

35XP

Demon 40

45000⦷

40XP

Demon Slayer 50

55000⦷

50XP

Fallen Angel 75

80000⦷

75XP

Archangel 100

110000⦷

100XP

Cherubim 125

130000⦷

125XP

Seraphim 150

155000⦷

150XP

Seraphim 200

205000⦷

200XP

Living Legend 300

305000⦷

300XP

Achievements

Name Requirements Reward
The Purple Heart

Total Deaths >= 5

10000⦷

5XP